QUOTE(penguinmaster @ Nov 13 2007, 12:46 PM) [snapback]418196[/snapback]
Plus it looks like you can take out certain punches relatively easy leaving no smurfs to get snagged.
Be careful trying this! I thought the same thing when I first opened my snazzy Levenger desk punch: the dies are clearly screwed into the back, and with my screws loose

I gave it a try, punching some cover materials where I didn't want an extra half-smurf near the end. It punched fine, I slide the dies back into place... and they no longer worked. This on a punch that had been out of the shipping box for about an hour.
Turns out that each die slides through the paper into its own private little mushroom hole. Unlike the three-hole punches we have about the office (which can have their dies moved around) the magic mushroom hole does NOT move when you move the dies, leaving them to press hard against a flat metal surface. When I jammed down on the punch lever, the dies I had moved were not sitting over said smurf-hole, and I managed to bork up the spring on the dies (each die has a small spring to lift it back into place after a punching action.)
Oops.
A little fiddling with a screwdriver and I managed to get the springs to pop back into place, realign the dies, and swear that I would
never, ever do this again.
I don't know if the Rollabind punch allows dies to be moved, but I would look very carefully at how the dies work on your model before moving them. In the case of the Levenger punch, this means removing the rubberized smurf-collector from the bottom of the punch, so you can see the wee little holes that caused me such angst.